Part 62: Inferno Campaign, Map Four, Part One
We're almost at the end.![](1-capture_001_21012013_104341.jpg)
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They seem to have run out of lines from 'The Tyger' at least.
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Kiril and Xana (or Veyer) start off in a place that looks a lot like Sheogh, with no beginning conversations or cinematics. In fact, there are no cinematics for this whole map. It's almost eerily quiet. The only hint we have from opening our quest log is 'Payback' - Sarah is down here somewhere, and after three maps of chasing her around it's about time we get some answers.
Kiril starts off with a modest number of Cores as well as about a dozen Tormentors and Breeders. The Breeders go to Xana, who pass on her Cores to Kiril.
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Just to the west, a small stack of Fire Elementals guard a randomized artifact. In an earlier patch you could farm some otherwise impossible-to-get Dynasty Weapons here, but now they only guard standard things. Since it's so close to the opening of the map you could just reload if you're looking for a particular one. I got a Lifeblood Pendant, which is a high-level neckpiece that raises the Health of all my creatures by 3. It's nice, but Kiril already has two neckpieces so I eventually pass it on to Xana.
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The path is fairly linear - you might be moving a bit slower since we're underground (especially Xana), but there's really only one way to go. Eventually, we reach a small pleateau with plenty of buildings and loose resources. Xana can take care of them, Kiril has one other important goal in mind.
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Boss time!
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Oh, nevermind. Sarah just has a small Inferno army. Intimidation won't work here because of her Maniacs (which are immune to them), but with a Reinforced Hell Hound stack you should have no trouble.
But let's get some answers before we gut her.
Click here to listen to the conversation!
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Could... could it be? Is snarky bitter Kiril finally back from Map One?
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What? No you don't. You only have the word of Sarah, who's clearly biased. You could go home Kiril. I'm sure Sveltana could do something. Heck, Anton's defeated a gigantic Demon before, he could probably do something as well. No?
Well, fine. This is going to be our main base for a while. Xana can continue gathering all the resources around, while Kiril can head to the exit in the northwest. There isn't much priority for our town development, but Pit Fiends should definitely be a priority, with probably Cerberi afterwards. Everything after that is kind of building it whenever you want to (even Lilim, yes).
One notable part of the underground is a free stack of Fire Elementals - Xana makes good use of them. This map is also one of the few where you get to recruit Elementals, and we'll be fighting a lot of them this map.
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Xana is surprisingly competent, especially when compared to Valeksa. Mainly because she gets a ranged creature with high Initiative (Breeders), unlike Valeska, who was more or less stuck with Sisters. Once she gets them upgraded to Breeder Mothers, she even benefits from a free Reinforcements every battle. Considering she also gets pieces of the Magister set, she's one of the better secondary Heroes around, oddly enough, despite her wonky starting stats.
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We have a few directions to go once we reach topside. The quick thing to note is that the final piece of the Warlord Set is guarded by a stack of Pit Lords right near the exit - it adds a very nice +7 Might Power, not to mention the full set bonus if you've picked up everything else. We'll head south while Kiril and Sarah fill us in on what we're supposed to be doing.
Click here to listen to the conversation!
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Okay, so Irina got raped, Anastasya was controlled by her lover, Xana is watching Kiril get seduced by some fiery-headed angel, and Sandor got completely forgotten and is presumably off having a jolly good time with Kraal.
It's like Ubisoft dislikes women, or something.
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Kiril's goal is to find seven stacks of Darkness Elementals scattered around the map and defeat them - an easy enough task. We're heading south and -
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A Haven Hero approaches from the east. We should take care of that.
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But first, we quickly grab this town.
A Tears Kiril actually has a secondary quest not to convert any towns or forts till he finds the Invisible Library. There's actually little point to it, though - chances are we've already maxed out our reputation, and there's no tangible reward for actually doing it - we get Tears reputation (useless at this point) and a Necklace of Tears, which, while nice, isn't worth giving up a full set bonus for. But let's play by their rules. So we'll only have one Inferno town, and a few other Haven ones by the end of the map.
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Hmm, that's odd.
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Montbard flees in a couple rounds, too. We'll get him eventually, don't worry.
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We have a secondary quest to take out Mordbard, which we'll do after a while.
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For now, we'll take out the first stack of Darkness Elementals, which is just southwest of the first Haven town. There's also a friendly group of Juggernauts northeast of the town.
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The Darkness Elemental sizes vary from fairly modest to quite big, but it actually matters little to a Might Kiril - Intimidation will shut them down for a good 6+ rounds, whch should be more than enough for Pit Fiends, bolstered by Heroism, Inner Fire and Kiril's own physical attacks to take them down. You can also summon Phoenixes to help contribute, which are also Champions and thus the Elementals are Intimidated.
We'll do more clearing out of the map next time. It's going to be an... interesting ride to the end.